Norundra

Scouting Artok - Kindle, Nook, Athao, Tee, Dolgrin
Moon 9 Days 1 - 9

The scouting party set out on the 1st of Moon 9 to investigate Artok.

They returned on the 9th of Moon 9 with intel on the humanoids massing under Warchief Lundar.

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Rekkar's Haul - Moon 8

Ring of Mind Shielding – 500 gp

Requires Attunement

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic Communication.

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Amulet of Proof Against Detection/Location – 800 gp

Requires Attunement

While wearing this Amulet, you are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying sensors.

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Eyes of the Eagle – 500 gp

Requires Attunement

These Crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom(Perception) checks that rely on sight. In Conditions of clear visibility, you can make out details of even extremely distant creatures and Objects as small as 2 feet across.

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Sunblade – 10,000 gp

This item appears to be a Longsword hilt. While grasping the hilt, you can use a Bonus Action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic Longsword has the Finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to Attack and Damage Rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an Undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

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Gem of Seeing – 7,500 gp

Requires Attunement

This gem has 3 Charges. As an action, you can speak the gem's Command Word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended Charges daily at dawn.

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Return to Kaena
or did we?

 After being briefed on Athao's trip to Melia, and Nook and Kindle's trip to Kaena, Yar and I (Wren) voted to return to Kaena to investigate the bridge.  

We missed the turn, apparently, but found a lovely statue of a high elf noble… 50 feet high!  Continuing east, we arrived at Kaena.

Occasionally, it felt like we were being watched… but we saw nothing.

When we arrived, we saw the signs of the battle Nook and Kindle described, but no bodies.  No sign of scavenging, no sign them being dragged away.  That seemed fishy, but the focus was on the bridge and what might be on the other side.  

As they said, the tower on the south side was clear… but walking 500 feet across the open bridge just felt wrong to everyone… too exposed.  Yar solved that by picking up a table meant for 12, and although it was a bit worse for wear (the wood was rotting), used it as a shield for all of us to safely cross the bridge.  

Second tower was as the first, but in better repair.  That watching feeling was back again, and we saw a white furred beast on the roof of the south tower.  Athao and Kindle recognized it as a.. Quathog??  Some foul beast from the underdark?  It sorely underestimated the strength of our bows, as we did quite some damage to it from the north tower.  Yar and Nook took off across the bridge, followed by Kindle.  Athao and I provided covering fire, and then followed.  

I think the beast is talking to us?  At least Athao and Kindle seem to react to those growls as goads…. 

The beast led us to the statue, where it had friends.  9 of them in fact.  And … giants with two heads?  There were some growly exchanges, and then battle was joined.  I asked for Nature's blessing, and crossed my fingers. 

Yar of course made a tempting target, and took on what I'm told are Ettins.  Two of them went for him, the third after poor Nook (whose bush wasn't as substantial for hiding as she might have hoped).  The archers did their damage, but not swiftly enough, as Nook fell under the Ettin's onslaught.  I brought her back, but the Qualthogs had now joined the fight, and she fell again.  Again I brought her back, but that was all the blessings I had…. Yar thankfully reached her side and defended her.

The Quathogs divided and went after the archers.  Running was now my job… my swift elven feet kept me just paces from their attack… except the once.  One attack from them nearly brought me down, but I gathered my meager strength and sprinted once more.  I started to see a pattern, and headed back towards Yar and Nook.  Kindle, with his shifty ways, was able to stay away from harm and continue to fire arrows.  Athao kept three busy with his fleet feet, but they eventually were too much for him, and he fell.  I turned in his direction, but he was far, far away.  Nook, however, having shoved her healing potion into Yar… swiftly reach Athao and found a potion in his pack, and brought him back.  

Yar then killed the leader, and with him fallen, they started to run.  We took down two more, but the final two were too quick for us in our injured state.  A quick search showed they carried a few coins but nothing of real value, and we headed swiftly back to the base camp.  That feeling of being watched was back, and they could return with reinforcements. 

After a night of rest at the camp, the two Eladrin centaurs that Rivyre is so fond of showed up… we told them of what we found, the forces north of Melia, the forces of the underdark at Kaena.  When they said they were heading back to the Starlight Throne to make their report, we requested to return with them…. 

I didn't believe Rivyre, truly, when she described how grand the settlement was.  It was breathtaking… and yet… so sad.  A home for thousands, now occupied by a few hundred.  We were led to a palatial home and invited to make ourselves comfortable.  Ethereal servants brought us food and drink.  

Eventually Quillathe came for our report, and upon Kindle's report of finding an… Illithid?? .. in one of the ruins, asked if they could examine him for signs of mental coercion.  

After that it got a little weird…. Kindle was quite upset, something about a fight that didn't happen, a Beholder's lair, and an interrogation?  Nook and Zog underwent the same process… well, Zog has already told his tale.  Athao also volunteered, to see if the same happened at Malia, or perhaps our trip to Kaena was similarly false, but his experiences seemed to be true. 

I'll let Kindle or Nook explained what happened to them…. but it was unsettling enough that Kindle begged the Eladrin for magic to help us fight our foes.  And, generous as they are, so they did.  A cloak, a dagger, a bow, armor, and a glaive that makes me ill to gaze upon it.  I urged them to leave the glaive… but here it is in Stone's Throw.  sighs

One note, on several occasions the Eladrin referred to us as allies.  Perhaps I am swayed by Lady Rivyre's tales, but they were generous and kind while we were in their company (even in light of Kindle's rudeness…. the most ancient elders I have ever met and he treated them as serving wenches!)  Their home was mostly sterile stone, but there were small havens of nature within… as if they went out of their way to bring remembrances of what they left behind.  

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Answers for Zog...

You can hear Zog calling everyone to The Pit. There's none of the tell tell fun or innocence that is normally in Zog's words, these calls are cold and demanding. You and the rest of the adventurers gather around The Pit, where Zog stands in the center ready to address the town of Stone's Throw.

"A few weeks go Lady Rivyre, Thakko, Myru, Cedeore and I traveled to meet with the Eladrin Envoy. I went so that I could guage them firsthand, and judge their intentions. During that meeting their lead Elf noticed my name <points to 206> and told me that I find some of the answers I seek in their hold or at the Forge itself. We followed them to the eladrin stronghold and empty city. I stood in their circle of elders and was told information I did not believe at the time."

"I was told that my name is a 'serial number'. The 2 signifies that I belonged on the second board, and the 06 that I was the sixth piece, a pawn, in a game of Dragon Chess. I was told that I was on the dark side of the board. I was told that i was created as a piece of art, when the elves were bored and did not have as many orcs to fight, by an elf named Vothdar."

"I did not believe this story, I am not 206 metal-pawn, I am Zog half orc. We recently returned to the eladrin home after a battle at the ruins of Kaena. Our minds and memories were prodded and altered for information and for the enemy to remain hidden. The eladrin cleansed our minds and restored our memories, and with those memories came some of my old memories as well."

"I remember the Forge. I remember running south, and I remember forgetting all of it. The metal-elves gave these memories back to me and, <speaking elvish> I now have reasons to trust their words combined with my new memories. <speaking common> I don't know why I ran, and I don't think it matters much. I know that dragons like their treasures, and I worry that if they wake up their dragon, and tell him of me, he may come for me."

"So, to prevent this, I say we put all efforts into killing Lundar and the rest of the orcs in Artok. Hopefully this will sate the metal-elve's bloodlust long enough to find more answers. If not, we should all be prepared for the worst."

With that 206 leaves The Pit to work in the forge. Melting down and destroying some of the ogre weapons and armor from the excursion. A glint of anger, rage, and joy in his movements as each item is broken and destroyed.

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Orcs, Ogres, and Trolls Oh My!
Moon 8, Days 6 - 17

Zog, Dolgrin, Nook, Kindle, and Gwen adventure north from the newly setup group camp outside of Stone's Throw. After no luck asking trees for gold, Dolgrin spots an ancient bridge, covered in vines and overgrown with plants. The water along the river looked calm and passable even without the bridge and the few towers at the base of the bridge looked battleworn (possibly scorch marks). Nook and Kindle decided to sneak up and investigate the building, which we found was not completely abandoned.  A large group of orcs, 2 ogres, and 1 troll were preparing for battle and setting fire to the forest, so we had to stop them!

In a fiery wrath, Zog took the troll head on as I (Dolgrin) delayed the enemies with several spike growth traps waiting for them. Kindle and Nook assassinated them one by one as Gwen kept our morale and spirits high. Luckily as an orc was escaping across the bridge Kindle brilliantly shot an arrow and got em. We camped for the night and warforged horse half-druids approached us an agreed to help us clear the lands of orcs. 

In the morning, I (Dolgrin) transformed once again into a blue unicorn, or "Golden Dawn" as they say, and Gwen agreed to help Dolgrin try to understand his abilities. The party makes it's way back to the group camp, Dolgrin as a giant pack lizard carrying tons of armor, weapons, etc.

Dolgrin turns to his self, takes a drink from his flask, and then says "We found a bridge everyone!" 

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Alaric's Journal - Operation Melia
Moon 8, Day 16-17

Tee, Athao, Rael, Arturia and myself set out to the Northwest of our camp, aiming to reach the marked ruins of Melia within a day’s travel or so.  The forest was primeval and thick, and would have proved slow going if not for Athao’s mastery of travel in overgrowth.  We made good time for the first morning, but in the early afternoon we noticed that the sounds of the woodland animals had faded away entirely.  Indeed, the woods grew unnaturally quiet.

 

Athao started testing the dirt and the vegetation for signs of humanoids.  Finding none were nearby, as he had throughout our trip, we pushed ahead slightly.  Tee and Athao were the first to hear in the distance a faint buzzing, and Athao soon realized it sounded similar to the buzzing on the pile of gnoll corpses we had found at the Temple of Sehanine Moonbow.

 

I volunteered myself as the vanguard to check out what was making the noise, as I had my trusty steed and figured I could outrun most things to lead them back to the group.  Everyone else concealed themselves in the underbrush and stayed some feet behind, but approached the source of the noise in tandem with my scouting effort.

 

I came to an area with vines on the trees which reminded me of the Shriekvine tendrils.  Just ahead, I saw a huge tree with clear signs of disease and blight upon it.  And then, at the edge of my vision through the undergrowth, I saw the source of the noise – surely enough, a pile of dead bloated with flies.  I wheeled Mara, my steed, about – I wanted to tell the others what I had found.  But no sooner did I turn than the forest itself laid siege to our party!

 

The green vines in the canopy proved worthy of note after all – they were each the arms of some shambling plant creature!  Similarly, the nearby bushes came to some semblance of life and lept at myself and Athao, who had snuck too close to make some passing remark.  And as if that was not dire enough, the large tree uprooted itself and lumbered towards us, shaking the earth as it walked.

 

Athao was immediately entangled by one of the vine-shamblers, but Tee lept through the woods at a speed truly marvelous to me, landing at Athao’s side to assist him.  Arturia set off some magical fire and then took on her infamous ursine form, charing into danger headlong to save Athao and myself from our indiscretion.  Rael provided support from afar, discharging bolt after bolt from his heavy crossbow into this fiendish foliage.  And I laid into the horde of shrubberies, cleaving them apart with my trusty greatsword (and some help from Mara’s stout hooves).

 

We were on fairly even footing with the greenery for some seconds, when it became plain that the blighted oak would be upon us imminently.  While Arturia, Athao, and Tee helped each other break free from vines and fight off the shamblers, I goaded Mara to dash towards the looming danger.  We ran straight at it, and I tried to cure the tree of disease, calling upon Tyr’s power to restore it to its best health.  Sadly, this proved ineffective, and I was forced to smite the tree from this world with two mighty blows, lest its blows fall upon my entangled companions.

 

We dispatched the rest of the peculiar plants, and then made sure to immolate the pile of corpses in case the decay had played into whatever was blighting the land.  In studying the tree, I recalled a tale from the south of a tree with a similar animus – one which had gained its blight because a Vampyr had been staked into its trunk, and his blood seeped into the roots through the earth.  While none of the assailants bore the stench of undeath, it is worth considering that perhaps vampirism is one of the dangers of this land, or perhaps this tree stemmed from a seed from the one in the legend.

 

After dispatching the blight, we carried on Northwest after a short respite for recovery.  Thanks again to Athao, we made Melia with an hour left til dusk.  However, it became immediately apparent that we had a situation very different from the one we had planned for – the ruins of Melia were already occupied.

 

Melia lies on the “south” side of the river which bisects Norundra.  I caveat “south” because the river actually runs north-south for this small portion of land, which puts Melia on the East side of this river segment.  Melia appears to have been a town with a keep of some note in its time, but like all High Elven architecture we’ve yet encountered, it lies in disrepair after some countless years of abandonment.

 

Melia’s main town has been reclaimed by the primal forests, with no houses or huts remaining – but the Keep is still largely intact, although it’s certainly seen better days.  There is a large hole in the keep’s southern-facing wall, and the portcullis seems to be stuck open and perhaps inoperable.

 

Across the river about 600 yards lies a clearing of destroyed forest, used for lumber.  An industrious contingent of Hobgoblins has taken residence there – Athao estimated there to be 300 of them within 5 miles, with an unknown number presumably on patrols not within his detection radius.  A party member with great knowledge of Hobgoblins related that they are tyrannically dedicated to order and the concept of “The Legion”.  Further, they operate in large groups with regimented tactics, such as shield walls defending pikemen or archers.

 

Camp Hob, as I’ll call it for now, had a number of wooden rafts moored in the river on the West bank.  They were employed cutting down trees and seemingly sending them downstream – perhaps they were supplying some Orcish construction effort, or perhaps there is a larger outpost of Hobgoblins downstream from Camp Hob.  But of particular note to us, one of those rafts was moored on the East bank – and Athao managed to intuit that about 25 humanoids were in the ruins of Melia, between us and our goal.

 

With daylight dimming and fatigue at a high after our strenuous travel, we decided to make camp before trying to sneak into Melia Keep.  Arturia asked a bird about where the Hobgoblins tended to patrol, and he revealed with some coaxing that there was an area north of Melia where patrols did not reach.  We made a plan to loop around the ruins and push North until we lost daylight, where we would make camp.

 

Tee volunteered to gather some more information about patrols and numbers of enemies while the rest of us traveled far out of sight of Melia to avoid any chance of tipping the Hobgoblin horde off.  He vanished from sight mere feet from us as soon as the plan was hatched – his ability to conceal himself in shadows proving truly impressive.

 

Sans Tee, the four of us did as we said and traveled north for an hour, finding some great tree canopy cover to shelter ourselves.  It was fortuitous that our shelter was well-made, too, as Norundra’s weather turned hostile – dropping the temperature to something frigid and greeting us with 30 mile-an-hour winds as the night grew darker.  Unfortunately Tee was unable to find our camp, as we had ourselves concealed a little too well – but Athao did track him down and helped him to find it.  Whereupon he immediately made what he called a “princess camp”, a ritual I understand not at all. But to each their own!

 

I wish I could report the night uneventful, but during the end of the first watch, Arturia was attempting to speak with Mara and grew bewildered by Mara’s noncompliance with her ritual.  Mara whinnied a bit and shook her head out in the darkness, but since she could not speak with Arturia, she chimed her voice into my head instead.  “My lord!” the horse intoned, “I think I see something just over there!”

 

We all awakened a bit and looked around, but none of us saw anything.  I instructed Mara to awaken me if she saw whatever it was again, but since Athao saw no humanoids and I no undead, fiends, or celestials, we returned to just our standard watch.

 

Second watch was Athao and myself.  This was when the wind reached 30 miles per hour.  I noticed something strange though – there were no clouds in the sky, and this wind just felt “off” to me.  I walked some paces out of camp, to see if the wind affected just us or if it was truly a weather phenomenon.  Unfortunately for me, the Ettercap had been waiting for just such a time.

 

It struck me without any warning or provocation – a poisonous barb piercing my plate and numbing first my chest then my whole body.  No sooner had I shouted out in pain than a razor-thin wire made of some organic material was pulled tight to my throat!  I struggled, trying to avoid strangulation…

 

Athao’s reflexes were fast as ever, fortunately.  Within six seconds he had fired three arrows into the beast, dropping it dead before I could even draw my weapon.  I breathed a gasp of shock, as I purged the poison from my body with Tyr’s guidance.  We dragged its corpse back to the fire to examine the thing, and it was then the determination was made that it was an Ettercap.  Though not known to me, it was explained that Ettercaps often cultivate lairs of large spiders and share many spider-like qualities.  They also either cause or thrive in areas of forest with supernatural qualities – this was a little unclear to me, perhaps someone else could elaborate.  In either case, it seems plausible that the forest Northeast of Melia is inhabited by magically-infused spider creatures, and perhaps that is the reason Hobgoblin patrols did not lance out in that direction.

 

There was no more excitement that night, and we finalized our plan to infiltrate Melia Keep.  Rael debated what armor to wear for the excursion given our dependence on sneaking to stay safe.  Tee and Arturia expressed a strong desire not to infiltrate the keep at all out of (totally reasonable) fear for their lives.  I felt a burning need to press on, as I ever do, and failed to keep it in check – ultimately Athao, Rael and myself were all on board to infiltrate.  We planned to use Athao’s newly developed ability to cast Rope Trick to animate a rope 40 feet up the northern keep wall, and then stealthily dispatch each set of guards that Tee had scouted the previous day.

 

It’s a well-known fact of military campaigning that no plan survives contact with the enemy.  Surely enough, we had failed to account for the noise that ensorcelling a rope entails.  While we reached the northern wall without detection, as soon as Athao’s spell was cast, one of the pair of overwatching guards looked down at us and readied his crossbow – all nine hells were about to break loose.

 

Rael was fast on his feet and quick on his trigger – he discharged a bolt into the hobguardian posthaste.  Athao followed it up shortly with an arrow to the helm, and the first hobgoblin was down.  Tee scaled the rope first, I just behind him, as the wind howled around us.  Arturia tried to scale the rope, but as she had warned us would happen, her climbing arms failed her when she went to make the ascent.  Athao and Rael clambered up quickly, and Arturia resolved her vertical challenge by shapeshifting into a wooden bear and simply scaling the stone wall, in terrifying bear-like fashion.

 

We had some combination of luck both good and foul this day.  The buffeting winds protected us from the multitudes of crossbow bolts unleashed by the Hobgoblins, but those same winds shielded our foe from Athao and Rael’s bolts.  Arturia and I charged across the ramparts and engaged multitudes of Hobgoblins on the battlements, while Tee, Rael, and Athao held the backline against a shield wall approaching from the courtyard below.

 

Note for future adventurers: approach from the south wall.  The geography of approaching from the North is inhospitable to any sort of maneuvering.

 

In the midst of battle, it became clear that Tee and Arturia had been closer to correct about the sense of this venture than the rest of us had:  The Hobgoblin legion worked with terrible efficiency to protect each other and attack us, and they had with them a powerful Mage with magics only heard of in legend – balls of fire, breaths of freezing cold, and invisibility which persisted as he harried us with bolts of force.  Athao landed two lucky shots on the Mage early on, but he exploded Rael twice and Tee once, bringing them each to the verge of death.  Arturia peeled back to help the fallen, while I stood my ground to fend off a dozen or so soldiers who would otherwise have cut down my compatriots.

 

The Hobgoblin commander stood out above the others, and he barked orders in some language I could thankfully understand by the grace of this Helm.  He had his legion surround me in a hallway underneath a parapet, as I misjudged its length and thought I could make it through without being trapped.  I cleaved through several of the grunts to reach their leader, before praying to Tyr to grant me victory in this battle against evil.

 

My sword laid into him once and I called holy fire upon him, but I was unable to find purchase a second time to put him down.  We each forced a stalemate for several seconds – my Shield of Faith repelling pike after pike, his plate and shield proving adequate enough to stay my blade.  Rael shouted out to give me renewed inspiration in my assault, and soon thereafter I did manage to cut down the leader.  But bleeding and surrounded by his now-enraged troops, I knew I had to regroup with my comrades rather than lose myself to the rage of combat.  Leaning over the buttress, I grasped my amulet of Tyr and holy energy transported me from the wall to the ground below.

 

I know not what transpired while I attempted to reroup, but half a minute later I emerged from the central tower on the second floor, after hearing a second fiery explosion ring out.  Only 3 archers remained in the fort, and clearly the Mage somewhere out of sight as well.  I sprinted towards the archers only to see them pepper Arturia with enough arrows to force her out of her spirit bear form.  I interposed myself between them and her to give her cover, and she smartly ducked away down into the hallway beneath us as soon as she could.

 

No sooner had she lept away than an immense blast of ice magic swept over me, robbing me of consciousness.  I felt the light slipping away as I fought to soldier on – and some part of me even welcomed the darkness.  Perhaps Tyr would let me to sleep this time, to be free of the pain of this mortal realm…

 

But no!  I cannot sleep while those murderers, those fallen knights I once called comrades yet draw breath!  My eyes fly open and I feel the familiar noise of a rage-induced scream as my lungs fill yet again.  I stand and see clearly in front of me the Mage who may have killed my allies, the Mage who nearly robbed me of my Vengeance.  My greatsword scrapes across the stony floor as I walk, then run, towards him.  A look of confusion registers in his eyes, and I bring the sword to bear as best I can.  He takes a hit but blinks away – but I recognize the spell as the same one I used just seconds ago.  He can’t be far.

 

Athao, Tee, and Arturia catch up and we all give chase to the Mage.  I can’t hit him for his shields, but Tee lands an amazing dart throw at 60 foot range, and Athao fires numerous magic arrows at the Mage as he starts to fly away.  Ultimately the wizard’s arrogance is his undoing, as he cheekily waves at us from the air only to catch Athao’s arrow in his shoulder and perish.

 

The sounds of battle fading, we are left reeling at the sense of mortality and wondering how we all survived.  Mara, the noblest steed you ever will meet, rushes in from the forest where she waited and informs us that a patrol of six hobgoblins is rapidly approaching.  Tee, meanwhile, sees that the large camp across the river has reeled in one of their rafts and is sending a contingent to check on the commotion.  Within 30 seconds, we gather up Athao’s magic arrows which missed targets and I swim quickly to the Mage to examine him for magic.  We snatch up a token in the shape of a Swan and a potion, both of which radiate magic, and then we immediately run like hell to the south.  Thanks again to Athao’s pathfinding, we are able to move quickly through the forest, and any pursuing Hobgoblins are unable to catch up.  In quiet reflection and gratitude for the persistence of our lifeforces, the five of us trudge back to camp together.

 

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OOC TL;DR:

-We fought some magically animated plants that were near a pile of corpses.  They weren’t undead, fiends, or celestials, but the ground was desecrated by unholy power.  Knowledge revealed that sometimes such plants are created when a vampire is staked into a tree.

-We scouted out Melia.  There’s a very large fort there, but there’s a very large Hobgoblin army just across the river.  The fort would be great if it were in our hands, but that seems unlikely with the current Evil Humanoid Army configuration.

-Melia’s keep has a hole in the south wall and a portcullis on the east wall that can’t close. Approach from either of those – don’t go over the North wall.

-We got jumped by an Ettercap in the middle of the night, in the forest North of Melia.  Ettercaps often lair with large numbers of giant spiders and other Ettercaps.  This may indicate there’s some dark/evil spider stuff in the forest there.

-We fought 25 Hobgoblins, including a wizard who had some serious spell loadouts, and a martial commander of some sort.  They also had three wolves.  We bearly escaped with our lives – repeating our mistake of attacking the fort head-on is inadvisable, assuming it staffs back up.

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Lizard Troubles
Moon 7, Days 16 - 24

Arturia, Jade, Rael, and Soskodmorah grouped with newcomer, Beegle, a gnomish artificer, and left on the 16th (after the rain storm), to go meet Garurt, a lizardfolk clutch queen, and accompany her to her village.

They returned on the 24th of Moon 7.

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Meeting with Quillathe
Moon 7, Day 14 - Moon 8, Day 4

Cedeore, Myru, Rivyre, Thakko, and ZOG set out on the 14th to meet with the Eladrin Envoy, Quillathe, under the light of the full moon in the Emradi Forest.

They returned on the 4th of the 8th Moon.

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The Depths of Knowledge
Moon 7, Day 22 - Moon 8, Day 5

Alaric, Athao, Kindle, Nook, and newcomer, Yar (champion of the King's Royale), set off to cure Cyril of his curse on the 22nd, and returned successful on the 23rd with Cyril in tow. They waited out a rainstorm on the 24th, and then set out again on the 25th toward the Temple of Sehanine.

They returned on the 5th of the 8th Moon.

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Exploring the Temple of Sehanine
Moon 7, Days 13-22

Mump, Alaric, Athao, Dolgrin, and Gwen headed into the Emradi forest and excavated an entrance to the Temple of Sehanine Moonbow that was found there.

They also returned with new stories and new life.

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