Eladrin Druid with the Emerald Enclave
Small for an elf, she does not look intimidating. She has long white/silver hair and has very fair skin. Her eyes look like they glow a faint amber.
Myru’s parents were both part of a group called the Emerald Enclave. They constantly went between the Feywilds and the Prime Material Plane, manning the outpost in the Feywilds, and occasionally going to the Prime for larger issues that concern both planes. Being an Eladrin, the Fey was home, so they were far more concerned about the balance of nature in the Feywilds then in the Prime.
When Myru and her twin sister, Caelynn, were born, their parents decided to settle down in the Feywilds to raise the two girls. It did not take long to see the two were very much like their parents, wanting to join their journeys and protecting the balance. For years they played survival and gave their mother and father trouble, running off into the wilds, chase a fey, hide in the tall grass. From all of this, they learned to respect the Feywilds. Cael ended up following in their father’s footsteps and became a ranger type, learning how to survive in a battle against larger creatures. Myru followed their mother’s path of the druid. Trying to use nature to help the balance, she meditated in the Feywilds many times and sought guidance by the good fey.
The two girls learn how to rely on each other. There were many nights they were left alone to give them a chance to learn survival first hand in the Feywilds. Once they became adults, they officially joined the Emerald Enclave on their own merits. For many years they continued to rely on each other doing mini missions with other rangers and druids in the Emerald Enclave in the Feywilds since they had so much experience in there.
Myru’s most recent mission was different than her sister’s and brought her into the Prime by herself. Scared as she may be on the prospect, she is excited as well to show off her skills and complete her mission. To make explore the civilization, A Stone’s Throw, and the wilds around it in Norundra stay in check and to be the force between the two.